I'm sure I could get used to it after awhile, but eliminating the Orb Weaver also greatly reduces the number of programmable keys available which impacts my gameplay more than having digital axes. I loved the overall feeling of the dual joysticks, but no matter the configuration I was short an axis that I would then have to cram someplace awkward (like twist, rudders, etc). It is usable and you will get over it considering how much better the stick is. But the thrustmaster hotas is bad with it’s sliding mechanism. Like I said that’s what made me realize the X52 stick was terrible not just bad. The stick is absolutely fantastic feels great and very accurate. So far the Orb Weaver setup gives me the best overall experience. With the thrustmaster system it’s reversed. I have also used a Saitek x52 HOTAS, dual Thrustmaster 16000m, dual Thrustmaster 16000m with x52 throttle, as well as variations including Saitek rudder pedals.
This doesn't magically make it an analog device, but it has the benefit of allowing you to assign the Orbweaver axes in within E:D instead of each individual keybind. The Orb Weaver emulates a 6 axis, 28(?) button joystick. I've tried several different configurations, and right now I'm pairing a Razer Orbweaver with a Thrustmaster 16000m. Post/comment not appearing? It may have entered our AutoModerator's event horizon. Read the Subreddit's Rules and Removals Info Page before posting